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Electronic Arts taken private in $55 billion LBO, largest gaming buyout on record

The deal resets valuation expectations across interactive entertainment and tests private equity's appetite for live-service infrastructure at scale.

Published June 16, 2026 Source tech-insider.org From the chopped neck
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Electronic Arts
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ISABELLA'S ISLAY · June 16, 2026

Electronic Arts taken private in $55 billion LBO, largest gaming buyout on record

The deal resets valuation expectations across interactive entertainment and tests private equity's appetite for live-service infrastructure at scale.

Electronic Arts agreed to be acquired in a $55 billion leveraged buyout, the largest private equity transaction in gaming history and the third-largest LBO globally since 2020. The buyer consortium and financing structure have not been disclosed, but the deal values EA at roughly 12.3x trailing twelve-month EBITDA based on its most recent fiscal year results of $4.47 billion. The transaction is expected to close in calendar Q2 2025, subject to regulatory review in the U.S., EU, and China.

EA generated $7.4 billion in net bookings for fiscal 2024, with 71% derived from live services across FIFA Ultimate Team, Apex Legends, and The Sims 4. The company operates 24 studios globally and holds exclusive licenses with FIFA through 2027, the NFL through 2026, and UEFA through 2028. The buyout removes the quarterly earnings cycle that has pressured EA to monetize live-service titles more aggressively than player sentiment has tolerated. The acquirer inherits a business with 38% operating margins, $5.8 billion in cash, and $500 million in long-term debt. The financing requirement is approximately $49 billion after netting cash, which implies a debt load of at least $35 billion if equity contributes 30% of the purchase price. That debt burden will test whether EA's recurring revenue model can sustain interest coverage under a higher leverage profile.

The transaction resets the valuation floor for Activision Blizzard's standalone assets, Take-Two Interactive, and Ubisoft. Activision was acquired by Microsoft for $68.7 billion in October 2023, but that deal included the IP crown jewel of Call of Duty and closed at 14.1x EBITDA. EA's 12.3x multiple, despite owning FIFA and Madden, suggests private equity sees margin compression risk in sports licensing renewal cycles. The deal also shifts the power dynamic in FIFA's ongoing attempt to triple its licensing fee to $1 billion per cycle. EA's private ownership structure allows it to walk away from FIFA branding without immediate stock-price penalty, which FIFA cannot ignore. For allocators, the LBO signals that private equity views gaming's live-service infrastructure as durable enough to lever, even as user acquisition costs rise and platform fees from Apple and Google remain at 30%. The deal will likely accelerate take-private interest in Ubisoft, which trades at 6.2x EBITDA and holds comparable live-service exposure through Rainbow Six Siege and Assassin's Creed.

Operators and allocators should watch three follow-on events. First, disclosure of the buyer consortium and financing structure, expected within 14 days of the announcement. Second, FIFA's response to the deal, likely within 30 days, which will clarify whether the federation softens its licensing stance or accelerates talks with other publishers. Third, regulatory filings in the U.S. and EU by late February, which will detail EA's debt covenants, interest coverage ratios, and cash flow assumptions under the new capital structure.

The LBO removes the last pure-play live-service gaming company from public markets. The private equity thesis is that EA's recurring revenue justifies leverage. The counter-thesis is that sports licensing costs and platform fees are structural drags that no capital structure can optimize away.

The takeaway
**$55 billion** EA LBO resets gaming valuation multiples and tests whether live-service cash flows can carry private equity-scale debt.
electronic artsleveraged buyoutgaminglive servicesprivate equitym&a
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